hugo-learning-docs
Blenders

Cheatsheet

Regrouping some technical stuff learned about blender.

Sculting

Checking normals

See this doc: checking_normals.md

Quick Applying all modifiers

Before applying any modifier, make a backup of your blender file in case you need to rollback to a file with modifiers to customize.

Decreasing the subdivides before merging:

  • shift a (select all)
  • Shift click to a mesh w/ modifiers
  • decrease as much as you can the Subdivide
  • Right click on the meshes > Convert to > Mesh
    • this will apply all modifiers in one step !

You can do this before after before rigging for example

If you need to subdivide later, you just can add a new subdivide modifier later :P Video: here

Joining all:

  • Select all (a)
  • Shift click on the host mesh that will regroup all
  • Ctrl J (join)

Video: here

Now you can start rigging !

Rigging

Create armature

  • Shift+a > Add armature
  • tab in edit mode, extrude (e) from extremities, duplicate (shift d) if you need

Parenting bones in armature

  • after duplicating for example
  • select both of the bones, parent and child
  • shift select the parent bone
  • ctrl p (parent) > Keep offset

Video: here

Batch Renaming with suffix

  • Ctrl f2 > (dropdown object) Bones, Set Names, Suffix
  • for right, use .R for example

Video: here

Parenting armature to meshes

  • select all meshes AND the armature
  • shift click on the armature
  • ctrl + p (parent)

Posing

Video covering this: here

Going to weight paint mode

  • in object mode, select the armature
  • shift select the object to weight paint
  • ctrl+tab > Weight paint
    • or in the mode dropdown, select weight paint

Checkin the weight paint per bone

from the weight paint mode:

  • make sure that you are in the “bone” selection mode (not vertex or face)
  • alt click on the bone you want to check its weight paint

Tips

  • Use Auto normalize option to make sure that bones weights dont overall with each other
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